πΊοΈRoadmap
Where champions are made
Major Brawlclub Development Batting Order:
BrawlQuest:
Introduces a new engaging quest system within the BrawlClub, enabling players to embark on various quests with specific objectives and rewards.
Creates dedicated channels for quest-related interactions, including "Quest," "Raid," "Raid Staff," and "Raid Rewards."
Embeds interactive quest descriptions for different tasks, encouraging players to engage in actions such as creating and winning brawls, leveling up, and securing King of the Ring or Championship victories.
Implements a dynamic progression system where quests become progressively challenging, incentivizing continuous participation and growth.
Incorporates a feedback loop by sending users whispered progress updates as they complete quest objectives, fostering a sense of accomplishment and motivation.
Raid Events:
Introduces exciting raid events where teams can initiate brawls and engage in battles.
Sets up a team-initiated "/postraid" command that posts an embed in the dedicated "Raid" channel, notifying all participants and encouraging their involvement.
Facilitates engagement by prompting participants to post titles, descriptions, and Twitter post links, rewarding interactions like likes, retweets, and comments.
Implements a claim mechanism for users to submit proof of engagement, with an organized system for tracking claims and verifying rewards.
Enhances the player experience by sending personalized messages and notifications about low $Brawl reserves, offering a solution to replenish resources.
Health, Damage, and Items:
Revamps the in-game mechanics to introduce health and items, enhancing the depth and strategy of battles within The Brawlclub.
Employs a dynamic health system, where each brawler has a maximum of 100 HP, making battles more engaging and strategic.
Introduces Health and Revive Potions, which players can use to restore health and revive team members, adding tactical choices to gameplay.
Enhances the user interface by updating the "/profile" command to include multiple pages for displaying stats, equipped items, and inventory.
Creates a diverse range of armor and weapon items, each with different rarities, enhancing the customization and uniqueness of brawlers.
Simplifies item management by enabling users to sell items for $Brawl and introducing a capacity system to avoid item hoarding.
Silent Auctions (Brawlauction):
Introduces a unique auction system, known as Brawlauction, where users can bid for exclusive items and rewards.
Establishes a dedicated "BrawlAuction" channel and associated commands for users and admin/mods to initiate and manage auctions.
Enhances engagement by allowing users to bid using the "/bid" command, fostering competition and excitement.
Implements a secure verification process by prompting users to provide proof of their bids, ensuring fairness and transparency.
Reinforces the sense of community by rewarding winners directly from the project vault, while also promoting resource management by signaling low $Brawl reserves and suggesting solutions.
Tournaments & Championship Road:
Elevates the competitive spirit by introducing the Tournament and Championship Road, two major events in The Brawlclub ecosystem.
Implements the "/Tournament" command for user entry into tournaments, creating a dynamic and engaging competitive experience.
Establishes tournament brackets for different rounds, automating the battle initiation process and ensuring fair matchups.
Promotes friendly competition by displaying history posts for round completions, keeping participants informed and invested.
Elevates the excitement by organizing the Championship Road, a monthly top 8 player tournament culminating in the crowning of a champion.
Awards the champion with a special Discord role, adding prestige and recognition to their achievements, and encouraging continued participation and title defense.
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